#include "Level4.h"

Level4::Level4(void){
}

Level4::~Level4(void){
}

void Level4::InitLevel(Character *player, QUESTTYPE questType, int difficulty){
	if(!init){
		Level::InitLevel(player, questType, difficulty);

		// first straight platform
		//this->CreatePlatform(Vector3D(0, 500, 0), 8, Platform::GRASS, 1.0, 1.0, 1.0);

		init = true;
	}
}

void Level4::RenderLevel(void){
	Level::RenderLevel();
}

bool Level4::UpdateLevel(float elapsed){
	return Level::UpdateLevel(elapsed);
}